Jason is a Designer based in Chicago at Perch Design Studio. He specializes in user-centered design for exhibits, web apps, and websites, blending empathetic storytelling with strategic planning, prototyping, animation, 3D and illustration. With a masters degree in counseling, he brings a research-driven approach and a deep focus on the human experience to every project.
Brevard Music Center — Website UX & Information Architecture
Overhauled the website for Brevard Music Center, a large music institution serving ticket buyers, students, donors, and visitors. Researched peer institutions, mapped user flows in Figma, and rebuilt the site architecture from scratch by reorganizing 27 programs, ticketing, events, FAQs, and support pages into a clear structure. Built the site in WordPress using modular components, managed the client through writing content for every section, then populated that content (images, videos, and text) into the site. Created a WordPress tutorial packet so the client could maintain the website and create new pages on their own.
Expertise:
Figma
UX Research
Information Architecture
User Flows
Competitive Analysis
WordPress
Modular Component Design
Content Strategy
Client Training
Key Contributions:
Conducted competitive research across peer institutions to establish precedent for information architecture decisions
Rebuilt the site map, reorganizing 27 student programs alongside ticketing, events calendar, FAQs, and support pages
Developed user flows for key audience journeys: ticket buyers, prospective students, visitors, and donors
Redesigned menu structure and ticketing path for clarity
Built the site in WordPress using modular components, creating a flexible system for the client to manage going forward
Managed the client through content creation, then populated images, videos, and text into the site
Created a custom WordPress tutorial packet using Figma and Google Docs so the Brevard team could maintain the site independently
Maine State Museum, Augusta ME
Designed a digital interactive exhibit exploring an underwater archaeology project excavating the Defence, a Revolutionary War ship. Visitors discover an object in the wreckage, move through a series of steps to identify it, then learn its history once identified. Developed three distinct user paths and three games in Figma, each triggered by the object found on the first screen. Illustrated and animated all objects and scenes using After Effects, Illustrator, Photoshop, Blender, and Procreate. Conducted independent historical research and collaborated with the museum to ensure all 2D and 3D illustrations were historically accurate.
Expertise:
Figma
User Flows
2D & 3D Illustration
Animation
After Effects
Illustrator
Photoshop
Blender
Historical Research
Exhibit Design
Key Contributions:
Developed full user flows in Figma for three distinct visitor paths, each with its own game and learning outcome
Illustrated all objects, scenes, and assets in both 2D and 3D using Illustrator, Photoshop, Blender, and Procreate
Animated figures, objects, and scenes in After Effects and Blender, including underwater excavation sequences and historical recreations showing artifacts in their original time periods and settings
Prepared developer-ready assets for implementation across multiple interactives
Collaborated with curators and content experts to translate research into visual storytelling, then managed the client through content creation and populated text, photos, and videos into each interactive
First Amendment Museum, Augusta ME
Designed and prototyped an interactive game where players take on the role of a journalist in a country without press protections. Players select a headline, introductory paragraph, and image. The combination of choices determines their score, placing them on a spectrum between appeasing the government and telling the truth at personal risk. Designed for middle and high school audiences.
Expertise:
Figma
Interaction Design
Prototyping
Animation
Branching Logic
UX Design
Game Design
Content Design
Illustration
Key Contributions:
Designed full interaction flow in Figma from premise through consequence screens
Designed the scoring system that maps player choices to outcomes along a government appeasement vs. truth-telling spectrum
Wrote headline and paragraph options players choose from during gameplay
Animated the editor and dial elements to reinforce scoring feedback
Developed branching logic so each combination of choices produces a distinct outcome
Balanced editorial tone and age-appropriate design for a middle and high school audience
see my recent work
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Creating experiences that are felt, not just seen
EcoTarium, Worcester MA
Designed a suite of interactive exhibits for the EcoTarium’s new space science gallery, including a build-your-own-rocket game, a polarized light station, and a mission control experience. Created illustrations, animations, 3D assets, developed UX flows, and contributed to exhibit storytelling to make complex space science engaging and hands-on.
Expertise:
Interactive Exhibit Design
UX & Content Strategy
Illustration, Animation, 3D, & Graphic Design
STEM Storytelling
Experience Prototyping
Project Management
Audio Editing
Key Contributions:
Developed user flow and UI for a rocket-building game using physical NFC-tagged parts
Illustrated character and 3D assets
Designed and prototyped a polarized light exhibit using layered filters mounted monitors
Contributed to interpretive content, visual language, and educational framing across exhibits
Coordinated with voice actors and edited audio files for audio exhibit
Rufus Porter Museum, Bridgton Maine
Designed a hands-on exhibit experience for the Rufus Porter Museum where visitors create their own murals using illustrated magnets inspired by Porter’s signature style. Developed exhibit graphics, prototyped an interactive historical timeline, and contributed to exhibit storytelling and flow to bring 19th-century innovation to life.
Expertise:
Interactive Exhibit Design
Illustration & Graphic Design
Experience Prototyping
Story-Driven Interpretation
Key Contributions:
Created custom mural illustrations and magnet kit
Designed interpretive graphic panels
Researched and prototyped an interactive timeline
Collaborated on exhibit narrative structure and layout
Maine State Aquarium, Boothbay Harbor, Maine
Designed a brand-new shark exhibit for the Maine State Aquarium that invites visitors to explore local shark species through bold graphics, tactile illustrations, and an interactive shark-tracking experience. Helped bring the exhibit to life through research, illustration, and experiential design.
Expertise:
Interactive Exhibit Design
Graphic Design
Scientific Research
Interpretive Content Development
Key Contributions:
Illustrated native shark species for display
Designed educational graphics throughout the exhibit
Researched shark behavior and local marine ecosystems
Co-designed a touchscreen interactive on shark tracking and migration
Rorschach Baby Comedy Show, Chicago IL
Developed the visual identity and promotional materials for the Rorschach Baby Show, a surreal comedy experience blending live performance and multimedia. Brought the show’s absurdist tone to life through bold graphics, original video content, and a cohesive visual system across social media and print.
Expertise:
Graphic Design
Motion Design
Logo Design
Video editing
Key Contributions:
Created Logo and flyers
Created Comedy Videos
Created Social Media Posts
Created Captioned Videos of Shows